18th International Architecture Exhibition, La Biennale di Venezia Albanian Pavilion
Venice, IT
Open call, 1st Prize
Commissioner: Ministry of Culture of Albania
completed 2023
with Ani Marku and Geraldo Prendushi

Untimely Meditations or: How We Learn to Live in Synthesized Realities’ general idea is manifested through different mediums: a pavilion, one animated film, an interactive 3D model, one big drawing and a booklet.

The pavilion aims to create a multi-layered atmosphere in the exhibition. It breaks away from the linear reading of architecture and considers the performative aspects of spatial elements like circulation, inhabitation, rituals, temporality and material transformation.
The animated film shows a series of observations, expeditions and experiences. It speculates about other possible dimension of the stadium and the lake and creates new narratives.
The 3D model encourages the visitors to participate in exploring the places through playful interaction.
The drawing depicts a situation otherwise not visible or present.
The booklet compiles all the above mentioned concepts and inspiration, becoming a book of ideas and questions, and also a script for the whole exhibition.
18th International Architecture Exhibition, La Biennale di Venezia Albanian Pavilion
Venice, IT
Open call, 1st Prize
Commissioner: Ministry of Culture of Albania
completed 2023
with Ani Marku and Geraldo Prendushi

Untimely Meditations or: How We Learn to Live in Synthesized Realities’ general idea is manifested through different mediums: a pavilion, one animated film, an interactive 3D model, one big drawing and a booklet.

The pavilion aims to create a multi-layered atmosphere in the exhibition. It breaks away from the linear reading of architecture and considers the performative aspects of spatial elements like circulation, inhabitation, rituals, temporality and material transformation.
The animated film shows a series of observations, expeditions and experiences. It speculates about other possible dimension of the stadium and the lake and creates new narratives.
The 3D model encourages the visitors to participate in exploring the places through playful interaction.
The drawing depicts a situation otherwise not visible or present.
The booklet compiles all the above mentioned concepts and inspiration, becoming a book of ideas and questions, and also a script for the whole exhibition.